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Reality, Virtual Worlds, and the Metaverse
The development of the Metaverse is very exciting at the moment. It was even featured on a TIME cover:
Once again we had a few questions, and some of you answered:
Interestingly, augmented reality played a subordinate role in both surveys: Is this perhaps because everyone wants it, but reality continues to be a long time coming? However...
Google Begins Publicly Testing Its AR Glasses - CNET — www.cnet.com The camera-enabled assistive glasses won't be able to take photos or video, though.
Does the Metaverse need blockchain to ensure widespread adoption? — cointelegraph.com Many are thrilled at the prospect of the Metaverse with its virtual worlds that can be used to play online games, but also to train surgeons on 3D organ models and enable students to visit recreated villages in ancient Greece brought to life.
Roblox has grand ambitions to ‘replicate the real world’ - Protocol — www.protocol.com Roblox explains its major fidelity update and ambitions for simulating real-world situations.
The largest virtual worlds are mainly used by kids and teens; CAU (Concurrent Active Users): Roblox (5M+), Fortnite (3M+), Minecraft (2M+). In which of these are you most active?
It is mainly the adult worlds where you hang out. However, on Linkedin quite closely followed by Roblox, while on Twitter there was a tie for second place between Roblox and Minecraft. Fortnite - so far - does not play a major role.
Apropos, which of the big virtual worlds, or more precisely: adult worlds, is your favourite? What exactly do you like best about your favourite? Please respond on Twitter or LinkedIn - and feel free to comment on the virtual worlds you miss.
BTW: How is Meta doing?
Meta Takes 2.8 Billion Dollar Loss On Its Metaverse Bet — www.forbes.com Meta reports a $2.8 billion loss in its Facebook Reality Labs while facing a FTC lawsuit.
FTC Sues Meta To Block Acquisition Of VR Company Within — www.forbes.com The federal government accused Meta of “trying to buy its way to the top” through its acquisitions.
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